Tourists can be immersed in tourism sites with aesthetic experience provided by Augmented Reality(AR) application. However, AR applications are cutting-edge technology and consequently tourists have to undergo some annoying process in order to use it. Thus, not enough motivation, opportunity and ability of tourists can be barriers to enhancing aesthetic experience. Thus, we adopted Motivation-Opportunity-Ability (MOA) model for assessing the predictors of aesthetic experience. Further, we adopted distrust of
technology and social influence as moderating variables into the relationship between MOA
and aesthetic experience. The results show that intrinsic motivation and ability have effects on aesthetic experience. Distrust of technology showed that it moderates the relationship between ability (self-efficacy) and aesthetic experience. This study provides
theoretical implication of combining MOA and aesthetic experience with uses¡¯ perceived distrust and social influence. In addition, we also present practical implication highlighting the importance of amusing factors and availability in designing and operating a AR
application in cultural heritage site. |